top of page


Orbus Reborn

Orbus Reborn
1/1
boss mechanics
the sewers
boss one: Mutated Rat
Boss two: sewer slime


Boss One: Mutated Rat
Tank Buster: None

boss mechanics
the sewers
boss one: Mutated Rat
Boss two: sewer slime


Boss One: Mutated Rat
Tank Buster: None
Mechanics: There are two levers, one to the left and one to the right of where the boss is standing. You need to have a DPS stationed next to each one of the levers because occasionally a rat will appear and start walking slowly to one of the levers. If the rat is able to reach the lever and pull it before the DPS burns it down then poison will hit the entire party. After you burn the rat down the boss will begin a spell that must be interrupted or he will enrage on you.
Boss Two: Sewer Slime
Tank Buster: None
Mechanics: The boss does not take much damage until you dump water on it. There are four levers throughout the boss room, when you pull them water pours out of a bucket near the ceiling. Whoever has aggro will need to stand so the boss walks under where the water pours when the lever is pulled. The boss will randomly aggro on people, so make sure you're not standing too close to the boss because it could randomly aggro on you and if you're standing too close when it does it will end you. The boss shoots very slow moving green bullets at you which will follow you around a bit. The boss will also summon a yellow AOE underneath you that will one shot you if you don't manage to get out of it.
Tank Buster: None
Broken halls
boss one: Minotaur
Boss two: gorgon


Boss One: Minotaur
Tank Buster: None
Mechanics: The three DPS and healer need to line up behind the tank, but far enough away from the tank that when the purple orbs explode they won't kill you. When the boss shoots out a purple orb, the tank will need to stop it with their body and then move far enough away so the explosion does not hurt them, but still staying close enough to the boss so the boss does not move. When the purple orb explodes on the Minotaur it will prevent its rage cycle from becoming impossible to interrupt. When the boss casts "Rage" you need to interrupt it, you will have to hit the boss with interrupts multiple times before the spell successfully interrupts. If you do not interrupt the Rage spell then the boss will enrage on you and likely one shot the tank.
Boss Two: Gorgon
Tank Buster: None
Mechanics: The main mechanic you will need to be aware of when fighting this boss is that the boss will periodically light up with a bright light and when you see the boss light up with a bright light you need to quickly turn around and look the opposite direction of the boss. If you don't do this then you will be killed with a blinding blast, the only way to protect yourself from damage is to not look at the boss during this phase. The boss will also shoot green bullets out. In order to avoid being killed by these you need all 5 of your shard members to stand in a perfect line. This will prevent the bullets from exploding on you and killing you. 2 shard members standing behind the tank, and 2 shard members standing on the opposite side of the tank in a perfect line. The boss also spawns adds which need to be dealt with. If you do not kill the adds they will start healing the boss.
N A R R A T I V E

the airship
boss one: chaos purity
Boss two: chaos hunter


Boss One: Chaos Purity
Tank Buster: He will spin around in a circle and smash you with his hand.
Mechanics: The boss will drop poison directly on the tank, and poison also drops out of the sky in the form of a purple ball, be sure to check above you frequently. If you see poison dropping on someone standing across from you then call it out. If you have time to align yourself with the poison falling out of the sky then you can stand under it and allow it to hit you on the head. This will absorb the poison so there won't be so much poison on the ground. Avoid poison pools once on the ground.
Boss Two: Chaos Hunter
Tank Buster: None
Mechanics: This boss has 3 attacks you need to be aware of. The main attack you need to be aware of is called Impending Doom. When the boss casts this spell it will cause a purple mist/orb to appear right in front of your face and when this happens you have approximately 20 seconds to step inside of the green circle on the side of the ship. If you fail to make it into a green circle within 20 seconds you will die instantly once your 20 second timer expires. The second attack is the shotgun attack, this attack will need to be dodged because it will randomly shoot a burst of balls towards a player. The third is the line attack which will cause a line of purple balls to travel from one side of the airship to the other. You can avoid this attack by positioning yourself on the opposite side of the ship to where the orbs are flying. You can also teleport right through the orbs if you time it perfectly.
bottom of page